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3d is not my strongest suit, but it's an intriguing machine to play around with. I'm most interested in anything procedural, as well as 2d-3d hybrid stylisation. I haven't touched Maya in forever though. Tools get more and more advanced as the days go by. 

Piazza della Signoria (2013)

digital art - modelling, texturing, shading, lighting, rendering

completed in 5 weeks

Created as a backdrop for Botticelli’s Venus: The Life and Times of a Goddess at MGM Art Space, the piece aims to provide visitors an immersive experience of the age of Florentine Renaissance.


The final print is 4m tall and 12m wide, with the sky projected on top.

唐樓 (2013) modelling, texturing, shading, lighting, rendering

modelling, procedural shading (except for the 'Coca Cola' texture), lighting, rendering (2013)

Alligator from Manuel Masello's Lousy Cops (2017) ZBrush modelling

spider rig (2014) rigging and procedural animation

lip sync (2014) texturing, rigging, and lip sync animation

hybrid test (2015) texturing, rigging, and animation

hybrid test (2015) animation

character animation (2014)

bouncing ball (2014) shading, animation